Archive for Alternate Reality Games

Social Life

// April 28th, 2008 // No Comments » // Alternate Reality Games

100420081441004200815910042008165

10042008150100420081641004200816010042008149

Social Life is an interactive narrative experience that unfolds in a fictional world online, with elements of pervasive gaming and alternate reality game mechanics. Throughout the semester, as we studied the body of public ARG content, it became apparent that most of the stories were being crafted around the same content, for the same demographic.

Given the social aspect of the medium, and the pervasive elements it taps (facebook pages, blogs, etc) it seemed like a younger, more casual audience would be an interesting audience to target.

As a result, we created Social Life, a mystery surrounding a group of friends that users are asked to infiltrate, and help figure out the unfolding drama through a series of intricately woven narrative puzzles including hacking into (fictional characters’) email accounts, matching data from calendars to credit card bills to see who is telling the truth, and deciphering information from photographs.

The “rabbit hole” and narrative hub of the game is http://www.sociallifeny.blogspot.com, the blog belonging to (the fictional character) Melissa Havergal. Melissa blogs about NY social events, her friends, and her upcoming wedding, and readers share in her devastation to find out she has been betrayed by her closest confidantes. However, the blog is only part of the story. As readers get more involved and start digging around they uncover the full story.

Another aspect we want to play with was trying to make the puzzles as diagetic as possible, unlike some ARGs which tend to follow a format of ‘Solve the puzzle, get a piece of the story’. The puzzles or nodes in Social Life were more woven into the storyline – Like figuring out email passwords and Flickr photo tags to get more content.

Fellow Game Masters: Ramona Pringle, Jonathan Swerdloff and Josh Satbai

Project url: http://www.sociallifeny.blogspot.com

Resembuild

// March 29th, 2008 // No Comments » // Alternate Reality Games, Communication Lab, Dynamic Web, Introduction to Computational Media, Location, Mobile Media, Physical Computing

resembuild_zoomroriginalr

Resembuild is a mobile phone photo collage powered by human intelligence.

The project asks users to reconstruct an image from a series of abstract fragments, using their mobile phone camera. The image pieces are printed on numbered cards (and made available via a custom phone application), and participants are required to take a picture that resembles the one they are given, and submit it via multimedia message (MMS) to a designated e-mail address. They can either find or (re)construct the image from the world around them, and are encouraged to be as accurate (and inventive) as possible.

The final resulting collage – recreating a popular video game character – is showcased online.

It was interesting to see the elements used by the Resembuilders to recreate the image.

resembuild2resembuild3

For this project I collaborated with Mitch Said.

Project url: http://mitchsaid.com/resembuild